So I'm still in early stages, but plan to flesh out further my game idea of "Queueing! The Great British Past-Time". In short, a simple mobile game, which progresses in levels of different settings of British characteristics (Post Office, Bus stop, takeaways/fast food, coffee shop counter, Job Seekers, library, pub, nightclub, traffic....the list could go on), and you can play as a character from first person persp (allowing the user to be of any identity) with a range of items and commands they could use, that range from violence and a yob-like accent, to polietly asking to cut infront while apologizing over and over. All the characters encountered in the queue would be, esentially, visually British, as the game is set in British environments.
The gameplay itself isn't very fleshed out, but I'm going to bring this up next group/class session. The reason I've chosen this isn't because I want to work on gameplay, mechanics or a win/lose, but so I could introduce a wide variety of British characters in one area. I considered other things, but not everyone drinks tea or like to watch sports. But everyone, at some point in the day, MUST queue, no matter their class or status.
Again, I'll have to check that this loose brief is okay before starting on characters. But I'm excited. :)
Coincidently, a queueing game (and the only queueing game I can find...) actually came out late last year, "Waiting in Line 3D". Here's a link to a review with a link to the game if you want to play it... called http://www.wired.co.uk/news/archive/2013-11/27/waiting-in-line-3d-game
The creater cites the game as an "anti-game", saying it's "a game that deliberately undermines the very idea of what a game is meant to be. So the game isn't interesting, exciting or fun."
Well, I plan to do the opposite...Here's to a good British love and angst of queueing!
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